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Fixing minecraft launcher to use java 1.8.0 immersive engineering
Fixing minecraft launcher to use java 1.8.0 immersive engineering






fixing minecraft launcher to use java 1.8.0 immersive engineering

  • Modpack Version world created in: The world was created in the version before the latest update.
  • Steps to ReproduceĬonstruct an IE multi-block structure and attempt to form it by striking the block indicated in the Engineer's Manual with the Engineer's Hammer. Turned to Reddit for solutions but have yet to find a user who encountered this scenario and was able to fix. Considered re-constructing an IE machine that is working correctly but fear not being able to use it again.Īfter the indicated block is struck with the Engineer's Hammer, the multi-block structure would take on the finished, and functional, appearance. Re-construction, re-logging, and clicking other available surfaces did not work.

    fixing minecraft launcher to use java 1.8.0 immersive engineering

    Used YouTube videos for visual aide to be sure the correct block was interacted with. Well dont change your java version else everythings going to crash. This is the case for both the Crusher and the Solar Tower. Does it mean java 1.8.0, or java edition 1.8.0 If the former, thats an incredibly outdated version and it will probably break minecraft itself, it java edition, thats understandable as many mods were made in 1.8 etc. : : at .main(Launch.When clicking the block indicated in the Engineer's manual after finishing the multi-block structure, the finished construction does not form. : : at .FMLSecurityManager.checkPermission(FMLSecurityManager.java:30) : : .FMLSecurityManager$ExitTrappedException Minecraft_command = minecraft_launcher_minecraft_command("20w14infinite",minecraft_directory,options)Įrror: Īt 0(Native Method) ~Īt (NativeMethodAccessorImpl.java:62) ~Īt (DelegatingMethodAccessorImpl.java:43) ~Īt .invoke(Method.java:498) ~Īt .launch(Launch.java:135) Īt .main(Launch.java:28) Ĭaused by: : ()IĪt (Native Method) ~Īt .(Sys.java:118) ~Īt .func_71386_F(Minecraft.java:2756) ~Īt .Main.main(SourceFile:41) ~ Version_list = minecraft_launcher_version_list() Minecraft_directory = minecraft_launcher_minecraft_directory()

    fixing minecraft launcher to use java 1.8.0 immersive engineering

    Latest_version = minecraft_launcher_latest_version() Is there a problem with my code or can anyone explain to me and give me a fix to this problem? LWJGL stands for "LightWeight Java Game Library", which is the game library Mojang uses to make Minecraft. The problem is I use Minecraft 1.8.9, and it keeps throwing an error with a function in LWJGL called "()". It works really well with 1.14.3 - 1.16.5(which is what I've tested). I'm trying to make a Minecraft launcher that will always open 1.8.9 in Python because I found the minecraft-launcher-lib python package and it works a lot better than using batch in my opinion.








    Fixing minecraft launcher to use java 1.8.0 immersive engineering